IFIP WG 9.5 International Working Conference on Virtuality and Society: Massive Virtual Communities
Scope & Theme
Prominently within the gaming community, but also within other communities on the internet, very huge virtual communities begin to evolve. In games, an average number of people that is comparable to a smaller city is online at the same time, thus forming a proper society. People share their pictures and videos, they meet and date in virtual communities. In Second Life, even big companies start virtual branches to enhance customer relations. It is likely that this phenomenon will become even more significant in the near future for gaming, for business and private purposes, maybe even for administrative and political functions.
It is already obvious that those massive virtual communities will have a substantial impact on society, economics, art, and -last but not least -technology. The workshop will bring together experts of that field to collect insights on a emerging major subject.
July 1st and 2nd, 2008, Leuphana University of Lueneburg, Germany
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