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November 2007

Book chapter accepted

24

November

The objective of this chapter is to introduce the element of trust and risk under alternative environments, and to analyse the electronic grocery and the virtual retail environments. Therefore, we provide the key findings from an empirical survey of UK grocery retail consumers purchasing from the Internet.

For more information about this book chapter please get in touch!

Reference: Bourlakis, M., Papagiannidis, S., & Fox, H. (Forthcoming). Trusting the Avatar: An examination of trust and risk factors in electronic and virtual retailing. In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing.


Int. Journal of Role-Playing

24

November

The aim of The International Journal of Role-Playing is to act as a hybrid knowledge network, and bring together the varied interests in role-playing and the associated knowledge networks, e.g. academic research, the games and creative industries, the arts and the strong role-playing communities.

For more information please visit the Journal’s web site: http://play.blogs.com/rp/


BAM 2008 Conference

22

November

E-BUSINESS AND E-GOVERNMENT TRACK

British Academy of Management Annual Conference (BAM2008)
Majestic Hotel, Harrogate, UK
9-11 September 2008
http://bam.ac.uk/conference2008/

(more…)


SL-bot

07

November

A software bot that masquerades as an ill-mannered human user within Second Life is being used by UK researchers to investigate the psychology of its inhabitants, by starting a conversation with users and deliberately invading their personal space to see how they will react. The “SL-bot” was created by Doron Friedman, Anthony Steed and Mel Slater at University College London who are interested in comparing the way people act inside a virtual world with real-life human behaviour. Read more here.


Stress-reduction techniques in SL

07

November

Boston’s largest hospital system has grabbed some real estate in Second Life to study certain treatment options for real people through experiments in the virtual world. The trial is expected to show whether patients can learn stress-reduction techniques during sessions in the virtual world. For more information click here.


Bloodspell: The rise of machinima

02

November

22 November 2007 - 5.15 - 8.30pm

Bloodspell is the world’s first feature-length machinima, and it is licensed under a Creative Commons a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. Bloodspell is a Fantasy story “of a world where men and women carry magic in their blood, and spilling it can unleash terrible power.” This event is organised by the London Metropolitan Business School and the Open Rights Group (special thanks to Michael Holloway and Fernando Barrio for putting the event together). For those new to the topic, “machinima”, in very basic form, involves the use of software that has been designed to create video-games to produce films with their own script and narrative. The word machinima was coined some time ago by Hugh Hancock, who also wrote and directed Bloodspell. The evening will start with Hugh Hancock introducing the concept of machinima and the movie, to be followed by a viewing of Bloodspell.

After the viewing a panel will address the issues raised by the film to then open the floor for discussion.

Venue: London Metropolitan University Graduate Centre 166-220 Holloway Road London, N7 8DB 


Recent Comments
  • Joe Peterson: Thanks for this; the link should now work!
  • Sam: Well, Second Life follows the original development of the internet quite closely. First the academics, then the...
  • Sam: It will be interesting to see what consequences this will have for Second Life and MMORPGs. After all, the TOS...
  • Carlos: Link is not working. Carlos
  • lanny: Nice word and idea...That's a good community in your blog,but i like the best and most famous virtual...